The basics of design of digital media will be explained with practical techniques of modeling and visualization narration. This course aims to learn advanced three dimensional modeling techniques of students.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s)
Lecturer Yılmaz Erdoğan
Course Assistant(s)
R. A. Sevim Karaalioğlu
Schedule
Wednesday, 15.00- 17.50, İKÜ CATs Digital Platform
Office Hour(s)
Wednesday, 12.00-13.00, İKU CAts Digital Platform
Teaching Methods and Techniques
Verbal lecture, Practice
Principle Sources
Keller, E., Introducing ZBrush 3rd Edition, Sybex, 2012
Other Sources
-Kerlow, Isaac, The Art of 3D Computer Animation and Effects, John Wiley & Sams Inc., 2009
Taylor, Angie, Design Essentials for The Motion Media Artists, Focal Press, 2011
Stanchfield, Walt, Drawn to Life, Focal Press, 2013
Bacher, Hans, Dream Worlds, Focal Press, 2008
White, Tony, How To Make Animated Films, Focal Press, 2009
Tillman Bryan, Creative Character Design, Focal Press, 2011
Course Schedules
Week
Contents
Learning Methods
1. Week
Transferring the development of digital design and design
Verbal lecture
2. Week
Digital transfer of visualization and conceptualization
Practice
3. Week
Character study in the digital environment in line with a certain concept
Oral and Applied Expression
4. Week
Space work in line with a certain concept in digital environment
Oral and Applied Expression
5. Week
Prop work in the digital environment in line with a certain concept
Oral and Applied Expression
6. Week
Cinematography of space- character- probe relationship in digital environment
Oral and Applied Expression
7. Week
Midterm exam
-
8. Week
Color, texture and lighting studies in digital environment
Practice
9. Week
Color, texture and lighting studies in digital environment
Practice
10. Week
Render work in digital environment
Practice
11. Week
Dynamic effects study in digital environment
Practice
12. Week
Dynamic effects study in digital environment
Practice
13. Week
Project evaluation in digital environment
Practice
14. Week
Final
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Will be able to transfer the design as a three-dimensional mode
LO-2
Learn how to apply design bases in a three-dimensional environment
LO-3
He will learn to visualize emotions and feelings.
LO-4
They will able to produce projects which are national and international level
LO-5
They will develop visual creativity and visual literacy.