In the aim of this course, design development will be teached with the principles of user experience around the subjects such as product/service, user, experience and interaction
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
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Instructor(s)
Lecturer Aydın Ömer Kulen
Course Assistant(s)
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Schedule
The course is not offered for this semester.
Office Hour(s)
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Teaching Methods and Techniques
Principle Sources
Norman, D. “The Design of Everyday Things”, Basic Book Published.
Russ, U. Chandler Caroline, “A Project guide to UX design, New Riders,” United States of America, 2012
Jeffrey, R. Dana, C.“Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests”, Wiley Publishing, Indiana, 2008
Other Sources
Course Schedules
Week
Contents
Learning Methods
1. Week
What is the user experience design?
Presentations and notes in lecture
2. Week
Importance and components of user experience design
Presentations and notes in lecture
3. Week
Features and requierements of user
Presentations and notes in lecture
4. Week
User stories, prototypes and storyboards
Presentations and notes in lecture
5. Week
Universal principles, views of experts
Presentations and notes in lecture
6. Week
New perspectives on HCI
Presentations and notes in lecture
7. Week
Midterm Exam
8. Week
Visual communication and user experience
Presentations and notes in lecture
9. Week
Graphic design tools for web applications
Presentations and notes in lecture
10. Week
Setting Workshop-Project
Presentations and notes in lecture
11. Week
Project design and aesthetic experience
Presentations and notes in lecture
12. Week
Project design and test application
Presentations and notes in lecture
13. Week
Presentations
Presentations and notes in lecture
14. Week
Final Exam
15. Week
16. Week
17. Week
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Homework / Term Projects / Presentations
1
20
Final Exam
1
50
Program Outcomes
PO-1
Students will be able to define all sorts of concepts predominantly related with communication, arts and culture alongside other differint disciplines.
PO-2
Students will be able to interprete technological developments and other related artistic and cultural perceptions.
PO-3
Students will be able to understand contemporary/actual practises.
PO-4
Students will be able to analyse the organic relationships between art, communication
and society.
PO-5
Students will be able to experience the process neccesarry, producing creative designs.
PO-6
Students will be able to study independently of their own accord in a creative
environment
PO-7
Students will be able to use technical equipments properly, and be also accomplish their projects within the given period.
PO-8
Students will be able to transform their creative ideas into multidisciplinary applications.
PO-9
Students will be able to produce original works in different areas ranging from graphic arts, photography, cinema, performing arts to plastic arts.
PO-10
Students will be able to have experiences on film directory, script writing, photography directory and editing.
PO-11
Students will be able to gain proficiency on computer based design, character design for both two and three dimensional animation movie. They also will be able to have experience on stage design.
PO-12
Students will be able to have experiences on various disciplines of performing arts, such as acting, mimic, modern dance, singing, dramatic improvisation.
PO-13
Students will be able to create original art works in painting, sculpture and ceramic disciplines.
PO-14
Students will be able to gain an ability in producing projects together with experienced academics invited.
PO-15
Students will be able to participate in competetive projects both at home and abroad such as exhibitions, workshops and seminars.
Learning Outcomes
LO-1
Will be able to create contents for portfolios
LO-2
Will be able to develop user experience projects via design
LO-3
The students will be able to develop effective communication skills on digital
platforms with the user
LO-4
Will be able to discuss the concepts about web technologies and application
development.