Undergraduate
Faculty of Arts and Design
Communication Designs - Multimedia
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Character Design

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ITM3010 Character Design 0/2/0 DE Turkish 4
Course Goals
 The aim of this course is to show students the aesthetics of classical and three dimensional cartoons.
Prerequisite(s) Course Code Course Name…
Corequisite(s) Course Code Course Name…
Special Requisite(s) The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s) Assist. Prof. Dr. Duygu Nazlı Akova
Course Assistant(s)
Schedule This course is not offered this semester
Office Hour(s) -
Teaching Methods and Techniques  Lectures and practical drawing
Principle Sources

-          Preston Blair - Cartoon Animation - 1994.

-          Richard Williams - Animator’s Survival Kit - 2008.

Other Sources
Course Schedules
Week Contents Learning Methods
1. Week Introductory Class: a general look at the history of cartoons. Examination of staging composition from example films Lecture
2. Week Drawing: work on figures, baseline of the anatomy Practical
3. Week Drawing: the movement of the figure. the 12 main principles of animation Lecture
4. Week Drawing: space and basic perspective studies Practical
5. Week Drawing: establishing the relationship between character and space. Placing figures into perspective. Practical
6. Week Midterm Exam Exam
7. Week Drawing Practical
8. Week Drawing: Creation of Space. Visualizing a simple event. Practical
9. Week Drawing: Introduction to storyboarding. Storyboarding a short event Practical
10. Week Drawing: Storyboarding a short story Practical
11. Week Drawing: Creating the look of the scene with the frames of the storyboard Practical
12. Week Drawing: establishing the relationship between color and scene. Framing Techniques. Practical
13. Week Project Practical
14. Week Presentation Lecture
15. Week Presentation Lecture
16. Week Presentation Lecture
17. Week Final Exam Exam
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Homework / Term Projects / Presentations 1 10
Attendance 1 10
Final Exam 1 50


Program Outcomes
PO-1Students will be able to define all sorts of concepts predominantly related with communication, arts and culture alongside other differint disciplines.
PO-2Students will be able to interprete technological developments and other related artistic and cultural perceptions.
PO-3Students will be able to understand contemporary/actual practises.
PO-4Students will be able to analyse the organic relationships between art, communication and society.
PO-5Students will be able to experience the process neccesarry, producing creative designs.
PO-6Students will be able to study independently of their own accord in a creative environment
PO-7Students will be able to use technical equipments properly, and be also accomplish their projects within the given period.
PO-8Students will be able to transform their creative ideas into multidisciplinary applications.
PO-9Students will be able to produce original works in different areas ranging from graphic arts, photography, cinema, performing arts to plastic arts.
PO-10Students will be able to have experiences on film directory, script writing, photography directory and editing.
PO-11Students will be able to gain proficiency on computer based design, character design for both two and three dimensional animation movie. They also will be able to have experience on stage design.
PO-12Students will be able to have experiences on various disciplines of performing arts, such as acting, mimic, modern dance, singing, dramatic improvisation.
PO-13Students will be able to create original art works in painting, sculpture and ceramic disciplines.
PO-14Students will be able to gain an ability in producing projects together with experienced academics invited.
PO-15Students will be able to participate in competetive projects both at home and abroad such as exhibitions, workshops and seminars.
Learning Outcomes
LO-1Understand the meaning of branding for a character.
LO-2Design a character after the necessary information.
LO-3Create identity and personality for the character of their oww design.
LO-4Learn to design a corporate character.
LO-5Learn the necessary clues for the designed character.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15
LO 1
LO 2
LO 3
LO 4
LO 5