The aim of this course is to educate young and creative artists in the domain of digital animation used in film, television and other multimedias. They will be taught how to develop a concept and choose a method so that they can apply their creativity with visual effects and motion graphics.
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
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Instructor(s)
Lecturer Cem Uçar
Course Assistant(s)
Schedule
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Office Hour(s)
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Teaching Methods and Techniques
Theoretical lectures, practical work and discussion.
Principle Sources
Blain Brown, Motion Picture and Video Lighting, 2007.
Eric Keller, Mastering Autodesk Maya 2011, Sybex, 2010.
Jeffrey A. Okun, The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, 2010
Steven Curran, Motion Graphics: Graphic Design for Broadcast and Film, 2001
Bill Byrne, Creative Motion Graphic Titling for Film, Video, and the Web: Dynamic Motion Graphic Title Design , 2010.
Other Sources
Course Schedules
Week
Contents
Learning Methods
1. Week
Evaluation and discussion of technical abilities and aesthetic agenda in films
Lecture
2. Week
Introduction to Maya interface
Lecture and Practical
3. Week
Modeling, coloring and rendering a motored vehicle with NURBS on Maya.
Practical
4. Week
Demonstration of the use of the interface and the shortcut tools on an example project.
Practical
5. Week
Creating and arranging a keyframe animation. Linear and non-linear animation tools. Practical Homework Assignment
Practical
6. Week
Midterm Exam
Exam
7. Week
Path animation, barebone computer system, Inverse ve Forward Kinematics.
Practical
8. Week
Constraints and Practical Homework Assignment
Practical
9. Week
Creating and Arranging Deformers and Practical Homework Assignment
Practical
10. Week
Establishing the barebone for a character and principles on how to model characters for animation.
Lecture and Practical
11. Week
Character setup and rigging. Practical Homework Assignment
Practical
12. Week
Creating and Arranging Character and subcharacter sets. Practical Homework Assignment
Practical
13. Week
Introduction to character animation. Practical Homework Assignment.
Practical
14. Week
Project
Practical
15. Week
Project
Practical
16. Week
Project
Practical
17. Week
Final Exam
Exam
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
Students will be able to define all sorts of concepts predominantly related with communication, arts and culture alongside other differint disciplines.
PO-2
Students will be able to interprete technological developments and other related artistic and cultural perceptions.
PO-3
Students will be able to understand contemporary/actual practises.
PO-4
Students will be able to analyse the organic relationships between art, communication
and society.
PO-5
Students will be able to experience the process neccesarry, producing creative designs.
PO-6
Students will be able to study independently of their own accord in a creative
environment
PO-7
Students will be able to use technical equipments properly, and be also accomplish their projects within the given period.
PO-8
Students will be able to transform their creative ideas into multidisciplinary applications.
PO-9
Students will be able to produce original works in different areas ranging from graphic arts, photography, cinema, performing arts to plastic arts.
PO-10
Students will be able to have experiences on film directory, script writing, photography directory and editing.
PO-11
Students will be able to gain proficiency on computer based design, character design for both two and three dimensional animation movie. They also will be able to have experience on stage design.
PO-12
Students will be able to have experiences on various disciplines of performing arts, such as acting, mimic, modern dance, singing, dramatic improvisation.
PO-13
Students will be able to create original art works in painting, sculpture and ceramic disciplines.
PO-14
Students will be able to gain an ability in producing projects together with experienced academics invited.
PO-15
Students will be able to participate in competetive projects both at home and abroad such as exhibitions, workshops and seminars.
Learning Outcomes
LO-1
The ability to evaluate the possiblities offered by tradiitional and modern animation techniques when developing a project and to choose the most effective means to finalize it.
LO-2
The ability to use all kinds of recourses for their practical work
LO-3
Knowledge on how to creatively use computer supported technologies for their works.
LO-4
The ability to create original motion graphic designs with modern possibilities.
LO-5
The ability to work in a animation/production team.
LO-6
Knowledge on how to prepare rough drafts, storyboards, character designs, location designs, drawing, coloring, 3D modeling, giving texture and light, and animating and the potential to specialize in any of these areas.
LO-7
The ability to use digital animation techniques for any given film, television or other multimedia projects.
LO-8
The potential to produce their own digital animation films.
LO-9
A critical approach and evaluation to the historical development of the art of animation and and an understanding of its cultural language.
LO-10
A potential role in the development of animation technology, as students will be aware of insufficiencies.