Undergraduate
Faculty of Arts and Design
Communication Designs - Multimedia
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Digital Animation

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ITM6016 Digital Animation 0/2/0 DE Turkish 4
Course Goals
The aim of this course is to educate young and creative artists in the domain of digital animation used in film, television and other multimedias. They will be taught how to develop a concept and choose a method so that they can apply their creativity with visual effects and motion graphics.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Cem Uçar
Course Assistant(s)
Schedule -
Office Hour(s) -
Teaching Methods and Techniques Theoretical lectures, practical work and discussion.
Principle Sources Blain Brown, Motion Picture and Video Lighting, 2007.
Eric Keller, Mastering Autodesk Maya 2011, Sybex, 2010.
Jeffrey A. Okun, The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, 2010   Steven Curran, Motion Graphics: Graphic Design for Broadcast and Film, 2001   Bill Byrne, Creative Motion Graphic Titling for Film, Video, and the Web: Dynamic Motion Graphic Title Design , 2010.
Other Sources
Course Schedules
Week Contents Learning Methods
1. Week Evaluation and discussion of technical abilities and aesthetic agenda in films Lecture
2. Week Introduction to Maya interface Lecture and Practical
3. Week Modeling, coloring and rendering a motored vehicle with NURBS on Maya. Practical
4. Week Demonstration of the use of the interface and the shortcut tools on an example project. Practical
5. Week Creating and arranging a keyframe animation. Linear and non-linear animation tools. Practical Homework Assignment Practical
6. Week Midterm Exam Exam
7. Week Path animation, barebone computer system, Inverse ve Forward Kinematics. Practical
8. Week Constraints and Practical Homework Assignment Practical
9. Week Creating and Arranging Deformers and Practical Homework Assignment Practical
10. Week Establishing the barebone for a character and principles on how to model characters for animation. Lecture and Practical
11. Week Character setup and rigging. Practical Homework Assignment Practical
12. Week Creating and Arranging Character and subcharacter sets. Practical Homework Assignment Practical
13. Week Introduction to character animation. Practical Homework Assignment. Practical
14. Week Project Practical
15. Week Project Practical
16. Week Project Practical
17. Week Final Exam Exam
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1Students will be able to define all sorts of concepts predominantly related with communication, arts and culture alongside other differint disciplines.
PO-2Students will be able to interprete technological developments and other related artistic and cultural perceptions.
PO-3Students will be able to understand contemporary/actual practises.
PO-4Students will be able to analyse the organic relationships between art, communication and society.
PO-5Students will be able to experience the process neccesarry, producing creative designs.
PO-6Students will be able to study independently of their own accord in a creative environment
PO-7Students will be able to use technical equipments properly, and be also accomplish their projects within the given period.
PO-8Students will be able to transform their creative ideas into multidisciplinary applications.
PO-9Students will be able to produce original works in different areas ranging from graphic arts, photography, cinema, performing arts to plastic arts.
PO-10Students will be able to have experiences on film directory, script writing, photography directory and editing.
PO-11Students will be able to gain proficiency on computer based design, character design for both two and three dimensional animation movie. They also will be able to have experience on stage design.
PO-12Students will be able to have experiences on various disciplines of performing arts, such as acting, mimic, modern dance, singing, dramatic improvisation.
PO-13Students will be able to create original art works in painting, sculpture and ceramic disciplines.
PO-14Students will be able to gain an ability in producing projects together with experienced academics invited.
PO-15Students will be able to participate in competetive projects both at home and abroad such as exhibitions, workshops and seminars.
Learning Outcomes
LO-1The ability to evaluate the possiblities offered by tradiitional and modern animation techniques when developing a project and to choose the most effective means to finalize it.
LO-2The ability to use all kinds of recourses for their practical work
LO-3Knowledge on how to creatively use computer supported technologies for their works.
LO-4The ability to create original motion graphic designs with modern possibilities.
LO-5The ability to work in a animation/production team.
LO-6Knowledge on how to prepare rough drafts, storyboards, character designs, location designs, drawing, coloring, 3D modeling, giving texture and light, and animating and the potential to specialize in any of these areas.
LO-7The ability to use digital animation techniques for any given film, television or other multimedia projects.
LO-8The potential to produce their own digital animation films.
LO-9A critical approach and evaluation to the historical development of the art of animation and and an understanding of its cultural language.
LO-10A potential role in the development of animation technology, as students will be aware of insufficiencies.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15
LO 1
LO 2
LO 3
LO 4
LO 5
LO 6
LO 7
LO 8
LO 9
LO 10