The aim is to explore and understand the possibilities of Augmented Reality technologies as an architectural design tool or as a medium for architectural design, in the context of body and space interaction and the changing space with the emerging technologies.
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
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Instructor(s)
Lecturer Selçuk KİŞMİR
Course Assistant(s)
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Schedule
The course is not offered this semester.
Office Hour(s)
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Teaching Methods and Techniques
In the first three weeks of the course, a conceptual framework will be developed with theoretical lectures, reading and discussion methods.. In the rest of the process, laboratory work will be carried out simultaneously with the reading and discussion process. Students, will enhance their knowledge and siklls with an "augmented reality" exhibition by the end of the year.
Principle Sources
Azuma, R. (1997). "A survey of augmented reality." Presence-Teleoperators and Virtual Environments 6(4): 355-385.
Benjamin, W. (1936). "The work of art in the age of mechanical reproduction." First published in.
Bertol, D. and D. Foell (1996). Designing digital space: an architect's guide to virtual reality, John Wiley & Sons Inc.
Bimber, O. and R. Raskar (2005). Spatial augmented reality, Peters.
Deleuze, G. and C. Parnet (2002). "The actual and the virtual." Dialogues II: 148-152.
Goby, V. (2003). "Physical Space and Cyberspace: How Do They Interrelate? A Study of Offline and Online Social Interaction Choice in Singapore." CyberPsychology & Behavior 6(6): 639-644.
Heidegger, M. (1962). Being and time (J. Macquarrie & E. Robinson, trans.), New York: Harper & Row.
Heim, M. (1994). The metaphysics of virtual reality, Oxford University Press, USA.
Manovich, L. (2001). The language of new media, The MIT press.
Manovich, L. (2006). "The poetics of augmented space." Visual Communication 5(2): 219.
Manovich, L. (2007). "Interaction as an aesthetic event." Vodafone Receiver 17.
Manovich, L. (2008). "The practice of everyday (media) life." Video Vortex: Responses to YouTube. Amsterdam: Institute of Network Cultures: 33-44.
McLuhan, M. and Q. Fiore (1964). "The medium is the message." Media and cultural studies: keyworks: 129-138.
McLuhan, M. and W. Gordon (1964). Understanding media: The extensions of man, McGraw-Hill New York.
Mitchell, W. (2000). City of bits: space, place, and the infobahn, MIT press.
Mitchell, W. (2000). E-topia, MIT Pr.
Mitchell, W. (2004). Me++: The cyborg self and the networked city, The MIT Press.
Mitchell, W. and M. McCullough (1994). Digital design media, John Wiley & Sons Inc.
Other Sources
Asanowicz, A. (2000). "Evolution of Computer Aided Design: three generations of CAD." Architectural Computing from Turing to: 94-100.
Merleau-Ponty, M. and O. Davis (2004). The world of perception, Routledge.
Relph, E. (1997). "Sense of place." Ten geographic ideas that changed the world: 205-226.
Relph, E. (2007). "Spirit of place and sense of place in virtual realities." Techné: 17.
Seamon, D. and R. Mugerauer (1985). Dwelling, place, and environment: towards a phenomenology of person and world, Kluwer Academic Pub.
Course Schedules
Week
Contents
Learning Methods
1. Week
Course Introduction, Basic Concepts,
Lecture, Discussion
2. Week
The relationship between body x Space, Place and Placelessness Concepts, Aesthetic Experience
Lecture, Discussion
3. Week
Virtual, real, internet, cyberspace and new media terminology
Lecture, Discussion
4. Week
Experience in Cyber Spaces, An Introduction to Hybrid Spaces, Augmented Reality Lab work
Lecture, Discussion
5. Week
Cybertectonic experience, Augmented Reality Lab work
Discussion, Laborator
6. Week
Cybertectonic experience, Augmented Reality Lab work
Discussion, Laborator
7. Week
Archetypes in Architecture, Augmented Reality Lab work
Lecture, discussion, laboratory-
8. Week
Space + Augmented Reality laboratory study,
Lecture, discussion, laboratory
9. Week
Space + assignment, Joint Discussion
Discussion, Laboratory
10. Week
Urban Space +, discussion
Discussion, Laboratory
11. Week
Urban Space +, discussion
Discussion, Laboratory
12. Week
Final Project, Augmented Reality Lab work
Discussion, Laboratory
13. Week
Final Project, Augmented Reality Lab work
Discussion, Laboratory
14. Week
Final Project, Augmented Reality Lab work
Discussion, Laboratory
15. Week
Exhibition, Presentation and Evaluation
Evaluation
16. Week
17. Week
Assessments
Evaluation tools
Quantity
Weight(%)
Homework / Term Projects / Presentations
2
30
Attendance
1
10
Final Exam
1
60
Program Outcomes
PO-1
Critical Thinking: Ability to inquire, use abstract ideas to interpret information, consider diverse points of view, reach well-reasoned conclusions.
PO-2
Communication: Ability to use appropriate representational media to transmit essential formal elements at design process.
PO-3
Investigation: Ability to gather, record, apply, and comparatively evaluate relevant information within design processes.
PO-4
Design: Ability to reproduce the design information in the creative thinking process, to reach new and original results through universal design principles such as sustainability and accessibility.
PO-5
World Architecture: Understanding world architecture in terms of their historical, geographical and global factors.
PO-6
Local Architecture / Cultural Diversity: Understanding the architectural formations and samples of a geography through its historical and cultural context. Understanding the divergent canons of cultural values, behavioral, social and spatial patterns.
PO-7
Cultural Heritage and Conservation: Understanding of conservation discourses and methods, and the subjects of cultural heritage, conservation awareness, environmental concerns and ethical responsibility.
PO-8
Sustainability: Ability to design projects by using the information regarding the natural and built environment to reduce the undesirable environmental impacts on future generations through means.
PO-9
Social Responsibility: Understanding of the architect’s responsibility about protecting the commonweal, having respect for historical/cultural and natural resources and improving the life quality.
PO-10
Nature and Human: Understanding of the relationship between human, the natural environment and the design of the built environment.
PO-11
Geographical Conditions: Understanding the relationships of site selection, settlement and building design by considering the cultural, economical and social properties as well as the natural characteristics such as soil, topography, vegetation and watershed.
PO-12
Life Safety: Understanding the basic principles of security and life-safety systems in the conditions of natural disasters, fire, etc. through building and environment scales.
PO-13
Structural Systems: Understanding of the basic principles of structural behavior in withstanding gravity and lateral forces and the evolution, range, and appropriate application of contemporary structural systems.
PO-14
Environmental Systems: Understanding the principles of physical environmental systems’ design such as lighting, acoustics, climatization and the use of appropriate performance assessment tools.
PO-15
Building Envelope Systems: Understanding of the basic principles involved in the appropriate application of building envelope systems and associated assemblies.
PO-16
Building Service Systems: Understanding of the basic design principles of building service systems such as plumbing, electrical, vertical transportation, security, and fire protection systems.
PO-17
Building Materials and Assemblies: Understanding of the basic principles utilized in the appropriate selection of construction materials, products, components and assemblies, based on their inherent characteristics and performance, including their environmental impact and reuse.
PO-18
Integration of Building Service Systems: The ability of assessing, selecting and integrating the structural, environmental, security, envelope and service systems of the buildings for building design.
PO-19
Programming and Evaluation: Ability to prepare and evaluate an architectural project program by considering the public benefits in regards of client and user needs, appropriate examplers, space and equipment requirements, financial limitations, site conditions, relevant codes, laws and design principles.
PO-20
Comprehensive Project Development: Ability to produce a comprehensive architectural project that demonstrates to make design decisions across various scales.
PO-21
Considering Building Costs: Understanding the fundamentals of building construction and use costs.
PO-22
Architect-Client Relationship: Understanding of the responsibility of the architect to elicit, understand, and reconcile the needs of the client, owner, user groups, and the public and community domains.
PO-23
Collaboration: Ability to work in collaboration with others and in multidisciplinary teams to successfully complete design projects.
PO-24
Project Management: Understanding of the methods for competing for commissions, selecting consultants and assembling teams, and recommending project delivery methods.
PO-25
Practice Management: Understanding the basic principles in the architectural practice processes like financial management, business planning, quality management, risk management, discussion and reconciliation.
PO-26
Leadership: Understanding of the techniques and skills architects use to work collaboratively in the building design and construction process and on environmental, social, and aesthetic issues in their communities.
PO-27
Legal Rights and Responsibilities: Understanding of the architect’s responsibility to the public and the client as determined by regulations and legal considerations involving the practice of architecture.
PO-28
Professional Practice: Understanding and fulfillment of employer and intern rights and responsibilities for development of profession.
PO-29
Ethics of Profession: Understanding of the ethical issues involved in profession regarding social, political and cultural issues in architectural design and practice.
Learning Outcomes
LO-1
Understanding body and space relationship in architecture.
LO-2
To understand the terms real, virtual, cyberspace and new media.
LO-3
To understand the affects of new technologies over architectural theory and practice.
LO-4
To be able to create and experience an Augmented Reality Scene
LO-5
To be able to prepare an exhibition with Augmented Reality.