Graduate
Institute of Graduate Studies
Mathematics And Computer Science
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Game Theory

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YMB0028 Game Theory 3/0/0 DE Turkish 8
Course Goals
Game Theory is the way to think about strategic situations. To teach some strategic considerations that we need to take into consideration during decision making and ıt is to foresee how other people or institutions will behave in strategic situations.
Prerequisite(s) None
Corequisite(s) None
Special Requisite(s) The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s) Assist. Prof. Dr. Hikmet Çağlar, Assist. Prof. Dr. Canan Kaya
Course Assistant(s)
Schedule Day, hours, XXX Campus, classroom number.
Office Hour(s) Instructor name, day, hours, XXX Campus, office number.
Teaching Methods and Techniques -Lecture
Principle Sources -A.K. Dixit, B.J. Nalebuff, Stratejik Düşünme Sabancı Unv. Yay. Ist. 2003 
Other Sources -Brandenburger, B,J, Nalebuff Ortaklaşa Rekabet
Course Schedules
Week Contents Learning Methods
1. Week Normal-shaped Games Lecture
2. Week Strategies Lecture
3. Week Nash Equilibrium Lecture
4. Week Mixed Strategies Lecture
5. Week Applications Lecture
6. Week Applications Lecture
7. Week Game Tree Concept Lecture
8. Week Midterm Midterm
9. Week Flat-Panel Games Lecture
10. Week Nash Balance in sub games Lecture
11. Week Two-stage and repeating games Lecture
12. Week Bargaining Models Lecture
13. Week Collaborative Games Lecture
14. Week Applications Lecture
15. Week
16. Week
17. Week
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 50
Final Exam 1 50


Program Outcomes
PO-1Have scientific research in mathematics and computer science in the level of theoretical and practical knowledge.
PO-2On the basis of undergraduate level qualifications, develop and deepen the same or a different areas of information at the level of expertise, and analyze and interpret by using statistical methods
PO-3Develop new strategic approaches for the solution of complex problems encountered in applications related to the field and unforeseen and take responsibility for the solution.
PO-4Evaluate critically skills acquired in the field of information in the level of expertise and assess the learning guides.
PO-5Transfer current developments in the field and their work to the groups inside and outside the area supporting with quantitative and qualitative datas as written, verbal and visual by a systematic way.
PO-6Use information and communication technologies with computer software in advanced level.
PO-7Develop efficient algorithms by modeling problems faced in the field and solve such problems by using actual programming languages.
PO-8Respect to social, scientific, cultural and ethical values at the stages of data collection related to the field, interpretation, and implementation.
PO-9To solve problems related to the field, establish functional interacts by using strategic decision making processes.
PO-10Establish and discuss in written, oral and visual communication in an advanced level by using at least one foreign language.
Learning Outcomes
LO-1Learn to think about strategic situations.
LO-2It can make strategic decisions.
LO-3It has information about various models.
LO-4Can apply Game Theory to different areas.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10