Graduate
Institute of Graduate Studies
Architectural Design
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ANIMATION AND RENDER

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
MIMY0127 ANIMATION AND RENDER 3/0/0 DE 7
Course Goals

The aim of the course is to teach computer graphic technologies and hardware and software applications of these technologies by using animation and rendering techniques. Rendering, animation and virtual reality technologies are based on computer graphic technologies. People who use this techiques profesionally must know computer graphic principles. In the scope of the course, modelling techniques and the transformation of them is explained. Lighting, raytracing, radiosity mehods and advanced material techniques is explained. The information about animation techniques and kinematics is given to the students. The features of human movement are explained. Examples of virtual reality are discussed. A case study, which based on 3 dimensonal modelling, virtual reality and lighting simulation, is conducted at the end of the course. It is aimed to experience the difference between various animation and rendering techniques visually with this study.   

Prerequisite(s)
Corequisite(s)
Special Requisite(s)
Instructor(s) DR. ÖĞR. ÜYESİ ESİN HASGÜL
Course Assistant(s)
Schedule
Office Hour(s)
Teaching Methods and Techniques  After teaching basic knowledge, several case studies are conducted. There are two research homeworks during the course. At the end of the course, students are asked to prepare an animation and renders of an architectural project.
Principle Sources  -Kok, A., Huizing, K., van de Watering, H., (2010),  "Animation&Rendering", Eindhoven University of Technology.
-Parent, R., "Computer Animation, Algorithms and Techniques. www.cis.ohio-state.edu/parent/book/outline.htm

-www.pixar.com
Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Introduction to the course Verbal expression
2. Week Modeling, conversion between models Verbal expression
3. Week Lightening, Materials Verbal expression
4. Week Raytracing, Radiocity Verbal expression
5. Week I.Research Work Seminar
6. Week Animation and render software Practice
7. Week Animation techniques - I Practice
8. Week Animation techniques - II Practice
9. Week II.Research Work Seminar
10. Week Renderfarm - I Practice
11. Week Renderfarm - II Practice
12. Week Creating virtual reality models - I Practice
13. Week Creating virtual reality models - II Practice
14. Week Kinematics Practice
15. Week
16. Week
17. Week
Assessments
Evaluation tools Quantity Weight(%)
Homework / Term Projects / Presentations 2 20
Practice 6 40
Final Exam 1 40


Program Outcomes
PO-1Having knowledge to produce critical and original work in the fields of architectural theory, design methods and design philosophy. (KNOWLEDGE)
PO-2Having knowledge to produce critical and original work in the fields of social and cultural geography and on the concepts of space and time. (KNOWLEDGE)
PO-3Having knowledge to produce critical and original work in the field of built environment and human/society relationship within the framework of human-environment-behaviour. (KNOWLEDGE)
PO-4Ability to direct the experience gained from architectural design and other knowledge areas to new fields and generate strategies. (ABILITY)
PO-5Ability to conduct research, examination, interpretation; to use adequate techniques and produce original results in the field of academic knowledge and design process. (ABILITY)
PO-6Ability to use the theoretical and practical knowledge of architectural design referring to undergraduate competence. (ABILITY)
PO-7Competence for analyzing and interpreting architectural products within the framework of architectural concepts. (COMPETENCE)
PO-8Competence for relating architectural design, architectural theory and building construction with social sciences and humanities such as psychology, philosophy and political economy. (COMPETENCE)
PO-9Competence for presenting a work - made individually or in a group- systematically, in a foreign language, using the required computer programs, verbal, written and visual. (COMPETENCE)
PO-10Competence for conducting an original academic/scientific study. (COMPETENCE)
Learning Outcomes
LO-1Movement, virtaul reality, 3D modeling
LO-2Principles of computer graphics, animation and render
LO-3Getting advanced knowledge about computer praphics
LO-4Setting advanced relation between physical and digital model
LO-5Using existing animation and render technologies as an advanced user
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10
LO 1
LO 2
LO 3
LO 4
LO 5