The aim of the course is to provide the student with the ability to program games at a beginner level through the stages of design, development, testing and debugging, and to develop an understanding of issues such as the principles of game design, game programming terminology, technologies that form the basis of modern game engines, and management of team projects. Since various fields such as Artificial Intelligence, Physics, Learning, Mathematics, Human Computer Interaction and Computer Graphics are also used in game programming, it can be said that another and important aim of the course is to give the student a multidisciplinary perspective in computer science.
Purpose of the training: This training is designed as a practical use training of the Unity 3D engine, which is a real-time simulation application with mobile and desktop games. The training covers the explanation of the techniques used in game development and the basics of coding game features. The entire training is hands-on, and four different game designs and various Virtual and Augmented Reality simulations will be implemented during the curriculum.
Effectively identifying collecting and evaluating the data required for the Computer Programming field and using theoretical knowledge for creating applications.
PO-2
Being equipped with basics of computer science.
PO-3
Possessing the knowledge of all necessary software and equipment in the profession.
PO-4
Emphasizing team work, contributing to the group and operating with team chemistry.
PO-5
Effectively expressing and sharing the completed work with project group and teammates.
PO-6
Objectively evaluating the performance of employees under his/her supervision and providing objective information to the management.
PO-7
Demonstrating problem solving skills and the education he/she obtained at the program.
PO-8
Possessing the computer programming knowledge built on skills, information and competencies provided by secondary education and supperted by higher education course materials, and demonstrating the understanding of concepts in the field of computer programming.
PO-9
Acquiring the analytical thinking skills required in the field of computer programming, and creating and running programs in accordance with this analytical perspective.
PO-10
Complying with ethical values of the field of Computer Programming and carrying social responsibility.
PO-11
Developing sufficent foreign language skills to conduct the work and follow the global developments at the best level.
PO-12
Empasizing communication and using Turkish accurately in this communication.
PO-13
Ensuring the security, environment and health awareness at personal level and among his/her employees.
PO-14
Following technological innovations in software and hardware after graduation and sustaining continuous personal development.
PO-15
Claiming responsibility at his/her workplace, organizing work flow with employees and operating according to high quality work standards.
Learning Outcomes
LO-1
Recognize the project structure and stages
LO-2
Will develop working practice with the multimedia project team.
LO-3
Ability to create simple animations and develop games using a game engine
LO-4
Ability to use basic mathematics and physics knowledge in programming