It is aimed for students to learn new media channels through in-class applications, and to be able to use design programs effectively, using different drawing materials and different design techniques within the framework of design programs.
Prerequisite(s)
Course Code Course Name…
Corequisite(s)
Course Code Course Name…
Special Requisite(s)
The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s)
Assist. Prof. Dr. Göknur Sözüneri
Course Assistant(s)
.
Schedule
-Thursday, 13.00-15.45- 16.00-18.45. Ataköy Campus, Faculty of Arts and Design. 1B/07-09 .
The course will be processed as 100% Synchronous in virtual classrooms opened in Istanbul Kültür University Cats System.
-Reading, Homework, Web-based learning.
Principle Sources
Adobe Programs
Other Sources
Adobe Blog
Adobe I/O
Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction to Adobe Ai program
Lecture, Practical training on computer
2. Week
Use of Adobe AI program tools
Lecture, Practical training on computer
3. Week
Introduction to drawing techniques using Adobe Ai program
Lecture, Practical training on computer
4. Week
Planning a corporate identity for a brand
Lecture, Practical training on computer
5. Week
Research and creation of logo for corporate identity design
Lecture, Practical training on computer
6. Week
Approval of logo, choice of color and font in corporate identity design
Lecture, Practical training on computer
7. Week
Introduction to logo design with conceptual typography in corporate identity design
Lecture, Practical training on computer
8. Week
Midterm
Midterm
9. Week
Selection of fonts and symbols in logo design
Lecture, Practical training on computer
10. Week
Coloring and presentation of conceptual typography
Lecture, Practical training on computer
11. Week
Introduction to After Effects
Lecture, Practical training on computer
12. Week
Use of tools in After Effects program and animation of logos designed during the period
Lecture, Practical training on computer
13. Week
Examining and final corrections of animated logos in After Effects program
Lecture, Practical training on computer
14. Week
Giving Final Projects and performing in-class
application for finals
Lecture, Practical training on computer
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
Students will be able to create their own unique style by learning new media channels and using different drawing materials and techniques in design programs.
LO-2
Students will be able to produce projects with interactive elements within the framework of the design programs they have learned.
LO-3
Students will be able to relate the interaction between objects with motion graphics.
LO-4
Students will be able to relate the interaction between objects with motion graphics.
LO-5
Students will be able to interpret animated digital content produced through computer programs.