Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / NEW MEDIA APPLICATIONS III

NEW MEDIA APPLICATIONS III

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM5001 5 NEW MEDIA APPLICATIONS III 1/2/0 CC TURKISH 4
Course Goals
It is aimed for students to learn new media channels through in-class applications, and to be able to use design programs effectively, using different drawing materials and different design techniques within the framework of design programs.
Prerequisite(s) Course Code Course Name…
Corequisite(s) Course Code Course Name…
Special Requisite(s) The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s) Assist. Prof. Dr. Göknur Sözüneri
Course Assistant(s) .
Schedule -Thursday, 13.00-15.45- 16.00-18.45. Ataköy Campus, Faculty of Arts and Design. 1B/07-09 .
Office Hour(s) Instructor name, day, hours, XXX Campus, office number.
Teaching Methods and Techniques   The course will be processed as 100% Synchronous in virtual classrooms opened in Istanbul Kültür University Cats System.

-Reading, Homework, Web-based learning.
Principle Sources

Adobe Programs

Other Sources

Adobe Blog

Adobe I/O

Course Schedules
Week Contents Learning Methods
1. Week Introduction to Adobe Ai program Lecture, Practical training on computer
2. Week Use of Adobe AI program tools Lecture, Practical training on computer
3. Week Introduction to drawing techniques using Adobe Ai program Lecture, Practical training on computer
4. Week Planning a corporate identity for a brand Lecture, Practical training on computer
5. Week Research and creation of logo for corporate identity design Lecture, Practical training on computer
6. Week Approval of logo, choice of color and font in corporate identity design Lecture, Practical training on computer
7. Week Introduction to logo design with conceptual typography in corporate identity design Lecture, Practical training on computer
8. Week Midterm Midterm
9. Week Selection of fonts and symbols in logo design Lecture, Practical training on computer
10. Week Coloring and presentation of conceptual typography Lecture, Practical training on computer
11. Week Introduction to After Effects Lecture, Practical training on computer
12. Week Use of tools in After Effects program and animation of logos designed during the period Lecture, Practical training on computer
13. Week Examining and final corrections of animated logos in After Effects program Lecture, Practical training on computer
14. Week Giving Final Projects and performing in-class application for finals Lecture, Practical training on computer
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1Students will be able to create their own unique style by learning new media channels and using different drawing materials and techniques in design programs.
LO-2Students will be able to produce projects with interactive elements within the framework of the design programs they have learned.
LO-3Students will be able to relate the interaction between objects with motion graphics.
LO-4Students will be able to relate the interaction between objects with motion graphics.
LO-5Students will be able to interpret animated digital content produced through computer programs.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15
LO 1
LO 2
LO 3
LO 4
LO 5