Giving information and skill students who can produce digital game within the framework of playing and game production techniques and principles, summarizes the main purpose of the course. The course will be taught with theoretical background and practical applications.
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
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Instructor(s)
Lecturer Ayşe Danış Bekdemir
Course Assistant(s)
Schedule
Thursday, 09.00-11.45, Ataköy Campus, Faculty of Arts and Design, AKLAB 1B-12-14.
Office Hour(s)
Thursday, 13.00-15.00, Ataköy Campus, Faculty of Arts and Design, 1-D-07
Oyunlaştırma – Ercan Altuğ YILMAZ, Abaküs Kitap
Illustrator CC – M.Hikmet AYDINGÜLER, Abaküs Kitap
Yeni Başlayanlar için JavaScript – Fahrettin ERDİNÇ, Abaküs Kitap
Other Sources
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Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction to game and play process.
Verbal lecture
2. Week
Examination of desktop games and development processes
Verbal lecture
3. Week
Examination of console games and development processes
Verbal lecture
4. Week
Examination of mobile games and production processes
Verbal lecture
5. Week
Mobile game production and encoding relationship
Verbal lecture
6. Week
Use of C type languages (C, C +, C ++, etc.) for games
Verbal lecture
7. Week
Production and JavaScript use of HTML 5 games
Verbal lecture
8. Week
Midterm
Midterm
9. Week
TopView game production - 1
Verbal lecture
10. Week
TopView game production - Adding maps and objects
Verbal lecture
11. Week
TopView game production - Production of enemies and guiding objects
Verbal lecture
12. Week
Designing next-level and game over screens and adding them to the game
Verbal lecture
13. Week
Implementation of interactions between games and distribution of final projects
Verbal lecture
14. Week
Exporting the game and reviewing the installation process on Google PlayStore
Verbal lecture
15. Week
Presentation of final projects in class.
Presentation of final projects in class.
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
The students have theoretical knowledge on the playing process
LO-2
The students distinguish the production methods between mobile and desktop games
LO-3
The students will be able to use and interpret C Type languages for game production
LO-4
The students will be able to produce games with HTML programing
LO-5
The students will be able to download the games they have created to their PlayStore applications and offer them for sale.