Undergraduate
Faculty of Arts and Design
New Media
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DIGITAL GAME DESIGN

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM5201 DIGITAL GAME DESIGN 1/2/0 DE TURKISH 4
Course Goals

Giving information and skill students who can produce digital game within the framework of playing and game production techniques and principles, summarizes the main purpose of the course. The course will be taught with theoretical background and practical applications.

Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Ayşe Danış Bekdemir
Course Assistant(s)
Schedule Thursday, 09.00-11.45, Ataköy Campus, Faculty of Arts and Design, AKLAB 1B-12-14.
Office Hour(s) Thursday, 13.00-15.00, Ataköy Campus, Faculty of Arts and Design, 1-D-07
Teaching Methods and Techniques -Describing, explaining, analyzing, sampling, practicing.
Principle Sources

Oyunlaştırma – Ercan Altuğ YILMAZ, Abaküs Kitap
Illustrator CC – M.Hikmet AYDINGÜLER, Abaküs Kitap
Yeni Başlayanlar için JavaScript – Fahrettin ERDİNÇ, Abaküs Kitap

Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Introduction to game and play process. Verbal lecture
2. Week Examination of desktop games and development processes Verbal lecture
3. Week Examination of console games and development processes Verbal lecture
4. Week Examination of mobile games and production processes Verbal lecture
5. Week Mobile game production and encoding relationship Verbal lecture
6. Week Use of C type languages (C, C +, C ++, etc.) for games Verbal lecture
7. Week Production and JavaScript use of HTML 5 games Verbal lecture
8. Week Midterm Midterm
9. Week TopView game production - 1 Verbal lecture
10. Week TopView game production - Adding maps and objects Verbal lecture
11. Week TopView game production - Production of enemies and guiding objects Verbal lecture
12. Week Designing next-level and game over screens and adding them to the game Verbal lecture
13. Week Implementation of interactions between games and distribution of final projects Verbal lecture
14. Week Exporting the game and reviewing the installation process on Google PlayStore Verbal lecture
15. Week Presentation of final projects in class. Presentation of final projects in class.
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students have theoretical knowledge on the playing process
LO-2The students distinguish the production methods between mobile and desktop games
LO-3The students will be able to use and interpret C Type languages for game production
LO-4The students will be able to produce games with HTML programing
LO-5The students will be able to download the games they have created to their PlayStore applications and offer them for sale.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15