The aim of the course is to summarize the technical and theoretical knowledge learned in Digital Game Design I course and to produce advanced mobile game. The course mainly aims to produce games with original scenarios within the classroom. Top view, Side-Scrolling games, Casual games and similar game varieties will be taught by applying in the course.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
-
Instructor(s)
Öğr. Üyesi Ayşe Danış Bekdemir
Course Assistant(s)
Schedule
-Tuesday, 16.00-18.45, Ataköy Campus, Faculty of Art and Design, 1B-12/14.
Office Hour(s)
-Tuesday, 14.00-15.45, Ataköy Campus, Faculty of Art and Design, 1D-07.
Oyunlaştırma – Ercan Altuğ YILMAZ, Abaküs Kitap
Illustrator CC – M.Hikmet AYDINGÜLER, Abaküs Kitap
Yeni Başlayanlar için JavaScript – Fahrettin ERDİNÇ, Abaküs Kitap
Other Sources
-
Course Schedules
Week
Contents
Learning Methods
1. Week
Casual games production techniques
Verbal lecture
2. Week
Casual games basic objects used in interface production and games
Verbal lecture
3. Week
Casual game production, In-class application -1
Verbal lecture
4. Week
Casual game production, In-class application -2
Verbal lecture
5. Week
Introduction to First Person Shooter (FPS) games
Verbal lecture
6. Week
Basic objects used in First Person Shooter (FPS) games
Verbal lecture
7. Week
First Person Shooter (FPS) production, Classroom application
Verbal lecture
8. Week
Midterm
Midterm
9. Week
Side-Scrolling Games production processes
Verbal lecture
10. Week
Side-Scrolling Games basic objects used in interface production and games
Verbal lecture
11. Week
Side-Scrolling Games production, In-class application -1
Verbal lecture
12. Week
Production of Side-Scrolling Games, In-class application -2 (Final project presentation)
Verbal lecture
13. Week
Production of virtual intelligence (Boss, part-end monster etc.)
Verbal lecture
14. Week
Presentation and evaluation of final projects in class
Verbal lecture
15. Week
Project presentations
Evaluation
16. Week
Project presentations
Evaluation
17. Week
Project presentations
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
The students will be able to differentiate and produce different playing technique.
LO-2
The students will be able to produce and improve the games in the casual games category
LO-3
The students will be able to learn and develop production techniques for FPS games.
LO-4
The students will be able to design and develop side-scrolling games
LO-5
The students will be able to do an intelligent enemy (Boss) production and develop virtual intelligence.