Within the scope of Student Applications II; the students will make user experience-oriented application designs with the designs they will make using different perspectives. The students who will create a visual world by taking advantage of gaming dynamics through the Gamification method will deeply learn various design programs throughout the semester and reinforce their learning in projects.
Prerequisite(s)
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Corequisite(s)
-
Special Requisite(s)
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Instructor(s)
Lecturer Umut Kuş
Course Assistant(s)
Schedule
-Friday, 15.00-17.45, Atakoy Campus, Art and Desing Faculty, AK STF Mac Lab.
Office Hour(s)
-Friday, 13.00-15.00, Atakoy Campus, Art and Desing Faculty, AK STF Mac Lab
Teaching Methods and Techniques
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Principle Sources
John Heskett Tasarım Dost Kitapevi
Lauren Miler Aplikasyon Pegasus Yayınları
Other Sources
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Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction to course
Verbal Lecture, Case
Study
2. Week
Using Adobe Ai and XD tools
Verbal Lecture, Case
Study
3. Week
Using Adobe Ai and XD tools
Verbal Lecture, Case
Study
4. Week
UI kit creation and mask layers
Verbal Lecture, Case
Study
5. Week
Plugin installation
Verbal Lecture, Case
Study
6. Week
Working with dynamic data
Verbal Lecture, Case
Study
7. Week
Midterm
Midterm
8. Week
The design was made in anima and responsive HTML format.
and export as CSS
Verbal Lecture, Case
Study
9. Week
Adobe XD apps
Verbal Lecture, Case
Study
10. Week
Prototyping and Responsive layout grid
Verbal Lecture, Case
Study
11. Week
End-to-end technology news portal mobile
interface design I
Verbal Lecture, Case
Study
12. Week
End-to-end technology news portal mobile
interface design II
Verbal Lecture, Case
Study
13. Week
End-to-end technology news portal mobile
interface design III
Verbal Lecture, Case
Study
14. Week
Presentation techniques
Verbal Lecture, Case
Study
15. Week
Project
General Evaluation
16. Week
Project
General Evaluation
17. Week
Assessment
General Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
The students will be able to gain the ability to design the application
LO-2
The students will be able to learn the methods of design-oriented thinking and the steps of the creative process
LO-3
The students will be able to adopt the principles of interaction design, and the applications made will be presented
LO-4
Wireframe process can be managed in different programs
LO-5
The students will be able to have technical elements in application design