Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / APPLICATION DESIGN II

APPLICATION DESIGN II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM6204 APPLICATION DESIGN II 1/2/0 DE TURKISH 4
Course Goals
Within the scope of Student Applications II; the students will make user experience-oriented application designs with the designs they will make using different perspectives. The students who will create a visual world by taking advantage of gaming dynamics through the Gamification method will deeply learn various design programs throughout the semester and reinforce their learning in projects.


Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Umut Kuş
Course Assistant(s)
Schedule -Friday, 15.00-17.45, Atakoy Campus, Art and Desing Faculty, AK STF Mac Lab.
Office Hour(s) -Friday, 13.00-15.00, Atakoy Campus, Art and Desing Faculty, AK STF Mac Lab
Teaching Methods and Techniques -
Principle Sources

John Heskett Tasarım Dost Kitapevi

Lauren Miler Aplikasyon Pegasus Yayınları

Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Introduction to course Verbal Lecture, Case Study
2. Week Using Adobe Ai and XD tools Verbal Lecture, Case Study
3. Week Using Adobe Ai and XD tools Verbal Lecture, Case Study
4. Week UI kit creation and mask layers Verbal Lecture, Case Study
5. Week Plugin installation Verbal Lecture, Case Study
6. Week Working with dynamic data Verbal Lecture, Case Study
7. Week Midterm Midterm
8. Week The design was made in anima and responsive HTML format. and export as CSS Verbal Lecture, Case Study
9. Week Adobe XD apps Verbal Lecture, Case Study
10. Week Prototyping and Responsive layout grid Verbal Lecture, Case Study
11. Week End-to-end technology news portal mobile interface design I Verbal Lecture, Case Study
12. Week End-to-end technology news portal mobile interface design II Verbal Lecture, Case Study
13. Week End-to-end technology news portal mobile interface design III Verbal Lecture, Case Study
14. Week Presentation techniques Verbal Lecture, Case Study
15. Week Project General Evaluation
16. Week Project General Evaluation
17. Week Assessment General Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1 The students will be able to gain the ability to design the application
LO-2 The students will be able to learn the methods of design-oriented thinking and the steps of the creative process
LO-3The students will be able to adopt the principles of interaction design, and the applications made will be presented
LO-4Wireframe process can be managed in different programs
LO-5The students will be able to have technical elements in application design
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15