Research, camera work, editing, scriptwriting, and sound design
Principle Sources
- Paul Rotha, Belgesel Sinema, İzdüşüm Yayınları, 2000
- Bilgin Adalı, Belgesel Sinema, Hil Yayın, 1986
- Geoffrey Nowell Smith, Dünya Sinema Tarihi, Kabalcı Yayınları, 2002
- Uğur Kutay, Andre’in Bakışı, Es Yayınları, 2005
- Atilla Dorsay, 100 Yılın Yönetmeni, Remzi Kitabevi, 1997
- Mehmet Ömür- Sesin Özelliklerine Bir Bakış
- Doç.Dr Mustafa Yurdakul-Ses ve Nefes Tekniği ile Yapmış Olduğu Araştırma Notları
- Prof.Dr. Emel Çelebioğlu- Özel Solfej ve Armoni Notları
Other Sources
- David Irving, Peter W. Rea, Sinema ve Videoda Kısa Film 1, Es Yayınları, 2004
- David Irving, Peter W. Rea, Sinema ve Videoda Kısa Film 2, Es Yayınları, 2004
- David Irving, Peter W. Rea, Sinema ve Videoda Kısa Film 3, Es Yayınları, 2004
Course Schedules
Week
Contents
Learning Methods
1. Week
What is film?
Lecture and Practical
2. Week
What constitute it?
Lecture and Practical
3. Week
The basic elements of acting
Lecture and Practical
4. Week
The elements necessary for an original design
Lecture and Practical
5. Week
How should a filmmaker think?
Lecture and Practical
6. Week
How to create a film language for documentary and for fiction film
Lecture and Practical
7. Week
Midterm Exam
Exam
8. Week
Acting for the screen
Lecture and Practical
9. Week
The use of colors in design and their effects on people
Lecture and Practical
10. Week
Work on resonance
Lecture and Practical
11. Week
Guest Lecturer: practical work with a director from the industry
Lecture and Practical
12. Week
Merging vocal techniques with a role
Lecture and Practical
13. Week
Shooting of film projects
Lecture and Practical
14. Week
Shooting of film projects
Lecture and Practical
15. Week
Editing of film projects
Lecture and Practical
16. Week
Editing of film projects
Lecture and Practical
17. Week
Final Exam
Exam
Assessments
Evaluation tools
Quantity
Weight(%)
Program Outcomes
PO-1
Students will be able to define all sorts of concepts predominantly related with communication, arts and culture alongside other differint disciplines.
PO-2
Students will be able to interprete technological developments and other related artistic and cultural perceptions.
PO-3
Students will be able to understand contemporary/actual practises.
PO-4
Students will be able to analyse the organic relationships between art, communication
and society.
PO-5
Students will be able to experience the process neccesarry, producing creative designs.
PO-6
Students will be able to study independently of their own accord in a creative
environment
PO-7
Students will be able to use technical equipments properly, and be also accomplish their projects within the given period.
PO-8
Students will be able to transform their creative ideas into multidisciplinary applications.
PO-9
Students will be able to produce original works in different areas ranging from graphic arts, photography, cinema, performing arts to plastic arts.
PO-10
Students will be able to have experiences on film directory, script writing, photography directory and editing.
PO-11
Students will be able to gain proficiency on computer based design, character design for both two and three dimensional animation movie. They also will be able to have experience on stage design.
PO-12
Students will be able to have experiences on various disciplines of performing arts, such as acting, mimic, modern dance, singing, dramatic improvisation.
PO-13
Students will be able to create original art works in painting, sculpture and ceramic disciplines.
PO-14
Students will be able to gain an ability in producing projects together with experienced academics invited.
PO-15
Students will be able to participate in competetive projects both at home and abroad such as exhibitions, workshops and seminars.
Learning Outcomes
LO-1
To practise the theoretical knowledge
LO-2
To direct the scenarios written by students studying cinema
LO-3
To analyse sound techniques, stage and acting skills of students studying acting
LO-4
To inspect and analyse how students studying graphic put their ideas into practice