Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / ADVANCED ANIMATION TECHNIQUES

ADVANCED ANIMATION TECHNIQUES

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM7206 ADVANCED ANIMATION TECHNIQUES 1/2/0 DE Turkish 4
Course Goals
 In this course, students will be taught the techniques of acting in 3D character animation techniques, face animation and advanced body mechanics. It is aimed to produce a creative and completed portfolio with the gains of the students.
Prerequisite(s)
Corequisite(s)
Special Requisite(s)
Instructor(s) Assoc. Prof. Öykü Ezgi Yıldız Balaban, Assoc. Prof. Öykü Ezgi Yıldız Balaban
Course Assistant(s)
Schedule
Office Hour(s)
Teaching Methods and Techniques  Verbal presentation and application
Principle Sources  The Art of 3D: Computer Animaiton and Effects, Isaac Kerlow, Wiley Publishings,
2004.
Other Sources
Course Schedules
Week Contents Learning Methods
1. Week Detailed interface of Autodesk Maya Verbal lecture, Practical training on computer
2. Week Using Moving Hold and Action Line in 3D Animation Verbal lecture, Practical training on computer
3. Week Correct Processing of Exaggeration Principle in Posing Stage in 3D Animation Verbal lecture, Practical training on computer
4. Week Weight and Balance Animation Application Verbal lecture, Practical training on computer
5. Week Introduction to acting in 3D animation production Verbal lecture, Practical training on computer
6. Week Adding Emotional Features to the Character in Acting Stage Verbal lecture, Practical training on computer
7. Week 8 Introduction to Face Animation Verbal lecture, Practical training on computer
8. Week Midterm Midterm
9. Week Application on Blinking and Gesturing Verbal lecture, Practical training on computer
10. Week Use of Sound in Face Animation Verbal lecture, Practical training on computer
11. Week Detailed application of Lipsync Verbal lecture, Practical training on computer
12. Week Adding Your Own Style to Animation Production Verbal lecture, Practical training on computer
13. Week Idea Development and Application for Final Project Verbal lecture, Practical training on computer
14. Week Presentation of the developed idea as 3D animation Verbal lecture, Practical training on computer
15. Week
16. Week
17. Week
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Attendance 14 20
Final Exam 1 50


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1make 3D character animation in a professional way using Autodesk Maya program
LO-2self-advance all animation production processes of a plan or scene in digital environment
LO-3apply the basic principles of animation in 3D animation production.
LO-4master the production of close-up face animation at a professional level.
LO-5The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15