Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / CREATIVE DESING THINKING

CREATIVE DESING THINKING

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM6207 CREATIVE DESING THINKING 1/2/0 DE Turkish 4
Course Goals
Within the scope of the course, it is aimed to provide students with the ability to identify opportunities/problems within the framework of a human-oriented approach, to perform detailed target audience analysis, and to gain a design-oriented perspective. In this direction, it is aimed to provide an applied education within the framework of international methodologies and approaches to creative thinking design.
Prerequisite(s) Course Code Course Name…
Corequisite(s) Course Code Course Name…
Special Requisite(s) The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s) Assist. Prof. Dr. Özge Özkök Şişman
Course Assistant(s)
Schedule -Tuesday. 15:00-17:45. Ataköy Campus, Faculty of Arts and Design. AK STF Mac Lab.
Office Hour(s) -Thursday- 10:00-12:00. Ataköy Campus, Faculty of Arts and Design. AK1D13
Teaching Methods and Techniques -Verbal lecture, practice
Principle Sources - Creative Thinking: A Field Guide to Building Your Strategic Core (20212), Angus Fletcher.

- Yaratıcılık (2018), John Hegarty. MediaCat.

Other Sources - Design Thinking at Work: How Innovative Organizations are Embracing Design (2018), David Dunne. University of Toronto Press. - Developing Creative Thinking in Beginning Design (2018), Stephen Temple. Routledge
Course Schedules
Week Contents Learning Methods
1. Week Introduction to creative thinking design Verbal lecture, case study, practise
2. Week Creative thinking techniques Verbal lecture, case study, practise
3. Week Design thinking methodologies and approaches Verbal lecture, case study, practise
4. Week Design thinking strategies Verbal lecture, case study, practise
5. Week Creative thinking generation Verbal lecture, case study, practise
6. Week Research and preparation of roadmap in creative thinking design Verbal lecture, case study, practise
7. Week Prototyping in creative thinking generation Verbal lecture, case study, practise
8. Week MIDTERM MIDTERM
9. Week Creative thinking production workshop Practise
10. Week Creative thinking production workshop Practise
11. Week Creative thinking production workshop Practise
12. Week Creative thinking production workshop Practise
13. Week Creative thinking production workshop Practise
14. Week Creative thinking production workshop Practise
15. Week Project presentations Project presentations
16. Week Project presentations Project presentations
17. Week FINAL EXAM FINAL EXAM
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-11. Teaching creative thinking techniques.
LO-22. Teaching design thinking methodologies and approaches.
LO-33. To be able to carry out research within the scope of creative thinking.
LO-44. To be able to perform prototyping in creative thinking production.
LO-55. To be able to realize a project within the scope of creative thinking production.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15
LO 1
LO 2
LO 3
LO 4
LO 5