The course will be processed 100% synchronously in virtual classrooms opened in Istanbul Kültür University Cats System.
The recognition of the software tools used in the new media field and teaching them by applying them explains the main objective of the course. Within the course, the process of using the software (HTML (Canvas), CSS, JavaScript, etc.) for the new media area will be explained through the application.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
-
Instructor(s)
Lecturer Umut Kuş
Course Assistant(s)
Schedule
Friday, 13.00-18.50 - Ataköy Campus, Faculty of Arts and Design. AK 1B08-10- AK 1B 12-14
Office Hour(s)
Friday, 09.00-11.00 - Ataköy Campus, Faculty of Arts and Design.- AK 1B07-09- AK 1B 11-13
-Illustrator CC – M.Hikmet AYDINGÜLER, Abaküs Kitap
-Yeni Başlayanlar için JavaScript – Fahrettin ERDİNÇ, Abaküs Kitap
Other Sources
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Course Schedules
Week
Contents
Learning Methods
1. Week
Software and coding and new media relations
explaining
Lecture, Practical training on computer
2. Week
Introduction to HTML
Lecture, Practical training on computer
3. Week
Describing basic HTML code
Lecture, Practical training on computer
4. Week
Describing design processes for desktop web design
Lecture, Practical training on computer
5. Week
Teaching interaction elements by applying
Lecture, Practical training on computer
6. Week
Introduction to CSS and CSS operations
Lecture, Practical training on computer
7. Week
Designing buttons, colors and backgrounds with
CSS
Lecture, Practical training on computer
8. Week
Midterm
Midterm
9. Week
Introduction to Canvas technology
Lecture, Practical training on computer
10. Week
Use of HTML 5.0 and Canvas technology
Lecture, Practical training on computer
11. Week
Introduction to JavaScript and how to write code
Lecture, Practical training on computer
12. Week
Script writing and classroom application
Lecture, Practical training on computer
13. Week
APK production for mobile devices
Lecture, Practical training on computer
14. Week
Explaining how to publish files for stores like
Google Play etc.
Lecture, Practical training on computer
15. Week
Giving Final Projects and performing in-class application for finals
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Homework / Term Projects / Presentations
1
20
Final Exam
1
50
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
The students will be able to learn to the history of the HTML markup language and the current state of today with the differences between them
LO-2
The students will be able to design interactive end-user interfaces (by tablet, pc and mobile)
LO-3
The students will be able to developing interface designs with CSS
LO-4
The students will be able to read, write and modify JavaScript, a scripting language
LO-5
The students will be able to publish websites, applications and interactive interfaces.