Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / NEW MEDIA APPLICATIONS I

NEW MEDIA APPLICATIONS I

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM3002 3 NEW MEDIA APPLICATIONS I 1/2/0 CC TURKISH 4
Course Goals
The course aims for students to use design programs effectively by practicing the design programs used for content production in the field of new media through in-class applications.


Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Assist. Prof. Dr. Özge Özkök Şişman
Course Assistant(s)
Schedule Monday- 12.00-14.45/ 15:00-17:45. Atakoy Campus, Faculty of Art and Design. AK STF MAC LAB.
Office Hour(s) Thursday- 10:00-11:00. Ataköy Campus, Faculty of Arts and Design. AK1D13
Teaching Methods and Techniques

 -Larcourse, Practical training on computer

Principle Sources

 -Şahin C, Mert Ö, Keskin B, Herkes İçin Photoshop CC,Detay Yayıncılık,2016

 -A.Irmak , Temel Sanat Eğitimi ve Dijital Ortam, Epsilon Yayınevi,2006

-Garfield, Simon, and Sabri Gürses. Tam benim tipim: Bir font kitabı. Domingo, 2012.

Other Sources   -Dağ, Elif Songür. İllüstrasyonun İkinci Altın Çağı. Grafik Kitaplığı, 2015.
Course Schedules
Week Contents Learning Methods
1. Week Introduction to motion graphic design applications Lecture, Practical training on computer
2. Week Explaining Graphic Design Principles Lecture, Practical training on computer
3. Week Explaining pixel based design in Adobe Photoshop program Lecture, Practical training on computer
4. Week Pixel-based design application in Adobe Photoshop program Lecture, Practical training on computer
5. Week Explaining and applying photo manipulation with Adobe Photoshop program Lecture, Practical training on computer
6. Week Explaining the principles of the layer (Layer) in Adobe Photoshop program Lecture, Practical training on computer
7. Week Application of the principles with the layer (Layer) in Adobe Photoshop program Midterm
8. Week Midterm Lecture, Practical training on computer
9. Week Explaining vector-based design in Adobe Illustrator program Lecture, Practical training on computer
10. Week Application of vector-based design in Adobe Illustrator program Lecture, Practical training on computer
11. Week Drawing geometric objects in Adobe Illustrator Lecture, Practical training on computer
12. Week Using brushes and working with brushes in Adobe Illustrator program Lecture, Practical training on computer
13. Week Working on lines in Adobe Illustrator Lecture, Practical training on computer
14. Week Painting tools and advanced color usage in Adobe Illustrator program Lecture, Practical training on computer
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1They will have learned the design principles
LO-2Will be able to apply the principles of motion graphic design process
LO-3Will be able to make pixel-based designs using Adobe Photoshop program
LO-4Adobe Illustrator programı ile vektörel öğeleri tasarlayabilecekler
LO-5They will learn about the concepts of perspective, color and aesthetics.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15
LO 1
LO 2
LO 3
LO 4
LO 5