The aim of the course is to empower students to hone their skills in designing and implementing dynamic graphs through in-class applications, effectively leveraging advanced design software tools.
Prerequisite(s)
Course Code Course Name…
Corequisite(s)
Course Code Course Name…
Special Requisite(s)
The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s)
Assist. Prof. Dr. Özge Özkök Şişman
Course Assistant(s)
-Res. Asst.. Gör. Özge Özkök
Schedule
-Monday, 12:00-17:45, Atakoy Campus, Faculty of Arts and Design. AK 1B 0910
Office Hour(s)
-Thursday- 11.00-13.00, Atakoy Campus, Faculty of Arts and Design. AK 1D 13
Teaching Methods and Techniques
-Lecture, Practical training on computer.
Principle Sources
-Şahin C, Mert Ö, Keskin B, Herkes İçin Photoshop CC,Detay Yayıncılık,2016
-A.Irmak , Temel Sanat Eğitimi ve Dijital Ortam, Epsilon Yayınevi,2006
-Garfield, Simon, and Sabri Gürses. Tam benim tipim: Bir font kitabı. Domingo, 2012.
Other Sources
-Dağ, Elif Songür. İllüstrasyonun İkinci Altın Çağı. Grafik Kitaplığı, 2015.
Course Schedules
Week
Contents
Learning Methods
1. Week
Introductory Lesson
Lecture, Practical training on computer
2. Week
Color Management and Color Theory
Lecture, Practical training on computer
3. Week
Explanation of Design Theories in Digital Environment
Lecture, Practical training on computer
4. Week
Typography and Visual Impact Applications as a Visual Expression Tool
Lecture, Practical training on computer
5. Week
Advanced Photo Manipulation and Restoration
Lecture, Practical training on computer
6. Week
Advanced Photo Manipulation and Restoration
Lecture, Practical training on computer
7. Week
Abstract Compositions
Lecture, Practical training on computer
8. Week
Midterm
Midterm
9. Week
Dot Studies in Digital Environment
Lecture, Practical training on computer
10. Week
Line, Form, Texture, Light and Color Works in Digital Environment
Lecture, Practical training on computer
11. Week
Filter and Effect Applications
Lecture, Practical training on computer
12. Week
Filter and Effect Applications
Lecture, Practical training on computer
13. Week
History Art Brush Application
Lecture, Practical training on computer
14. Week
Digital Art Traces
Lecture, Practical training on computer
15. Week
Project Studies and Evaluation
Project Studies and Evaluation
16. Week
Project Studies and Evaluation
Project Studies and Evaluation
17. Week
Project Studies and Evaluation
Project Studies and Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
The students will have theoretical knowledge about basic principles such as design elements, color usage, to be able to design and have an aesthetic point of view.
LO-2
The Students will use them animated graphic design programs competently.
LO-3
Gain technical skills and experience in the production and design processes of animated graphic elements.
LO-4
The students can interpret animated graphic design elements.
LO-5
The motion graphic studies that are made will be able to relate to various sectors and disciplines of their work.