This advanced coding and software processes which are the continuation of the course will continue to be applied. Purpose of the class is aimed to design interaction products. applications, mobile games, etc.
Prerequisite(s)
*
Corequisite(s)
*
Special Requisite(s)
-
Instructor(s)
Assist. Prof. Dr. Göknur Sözüneri
Course Assistant(s)
Schedule
-Thursday, 13.00-15.45 / 16:00-18:45. Atakoy Campus, Art and Desing Faculty, 1B 07-09
Office Hour(s)
-Thursday, 10.00-11.00, Atakoy Campus, Art and Desing Faculty, 1D 11
Teaching Methods and Techniques
Principle Sources
- Illustrator CC – M.Hikmet AYDINGÜLER
-Yeni Başlayanlar için JavaScript – Fahrettin ERDİNÇ
Other Sources
Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction to advanced coding with ActionScript
3.0
Lecture, Practical training on computer
2. Week
Use of Do and while loops
Lecture, Practical training on computer
3. Week
HitTestObject logic
Lecture, Practical training on computer
4. Week
Introduction to keyboard and mouse operations
Lecture, Practical training on computer
5. Week
Enabling Keyboard and Mouse functions
Lecture, Practical training on computer
6. Week
Describe touch design processes with Multi-Touch
operations
Lecture, Practical training on computer
7. Week
Classroom enforcement of touch design
processes with Multi-Touch operations
Lecture, Practical training on computer
8. Week
Midterm
Midterm
9. Week
Introduction to Augmented Reality
Lecture, Practical training on computer
10. Week
Describing between mimic (gesture script) and
enhanced
reality relationship
Lecture, Practical training on computer
11. Week
Implementation of mimic (gesture script) and
enhanced reality association
Lecture, Practical training on computer
12. Week
Output for desktop games and applications
(* .exe and * .dmg)
Lecture, Practical training on computer
13. Week
Receiving output for mobile games and
applications (* .apk and * .ipa)
Lecture, Practical training on computer
14. Week
Giving Final Projects and performing in-class
application for finals
Lecture, Practical training on computer
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
The students will be able to define advanced coding schemes.
LO-2
The students will be able to use advanced coding and programming languages.
LO-3
The students will be able to relate software and design facts.
LO-4
Multi-Touch will be able to use application programs such as ActionScript 3.0.
LO-5
The students will be able to design and produce in accordance with technical and theoretical knowledge.