The aim of the course is to demonstrate the role of interaction, one of the characteristics of new media, in enhancing the digital media usage experience. It is aimed that students will be able to design effectively by using the basic design programs required to create effective media projects in the field of New Media on the Web and mobile platforms.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
-
Instructor(s)
Lecturer Umut Kuş
Course Assistant(s)
Res. Asst. Özge Özkök Şişman
Schedule
Thursday, 09.00-11.45, Atakoy Campus, Faculty of Art and Design.AK1B07-09.
Office Hour(s)
Teaching Methods and Techniques
-The course will be processed as 100% Synchronous in virtual classrooms opened in Istanbul Kültür University Cats System.
-Course reader, case study analysis.
Principle Sources
- Tufte E. R: 1997, Visual Explanations, Graphics Press, Connecticut
- Jacobson R. (edt.): 1999,. Information Design., MIT Press, Cambridge, Massachusetts, USA
- Tufte E. R. : 1990, Envisioning Information, Graphisc Press, Connecticut
- Norman D. : 1999, The Design of Everday Things, MIT Press, USA
- Apple Computer : 1989, HyperCard Stack Design Guidelines, Addison-Wesley Publishing Company, CA
- Ozcan.O. “Cultures, The Traditional Shadow Play and Interactive Media Design”. DesignIssues, MIT Press, 2002 Vol:18, no:3, pp.18-26
- Oğuzhan Özcan, İnteraktif Medya Tasarımında Temel Adımlar
Other Sources
- Web Tasarımı ve Web Programlama, Uğur Gelişken, Level Yayıncılık
Course Schedules
Week
Contents
Learning Methods
1. Week
Information about the course content
Verbal lecture - Practice
2. Week
Design within the scope of basic design elements in design programs.
Verbal lecture - Practice
3. Week
Etkileşimli medya tasarımı programlarında temel tasarım öğeleri ve tasarım uygulamaları
Verbal lecture - Practice
4. Week
Basic design elements and design practices in interactive media design programs
Verbal lecture - Practice
5. Week
Project work
Practice
6. Week
Project work
Practice
7. Week
Midterm Exam
Midterm Exam
8. Week
Tissue Study
Verbal lecture - Practice
9. Week
Project work
Practice
10. Week
Project work
Practice
11. Week
Project work
Practice
12. Week
Project work
Practice
13. Week
Project work
Practice
14. Week
Project work
Practice
15. Week
General Evaluation
General Evaluation
16. Week
General Evaluation
General Evaluation
17. Week
General Evaluation
General Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
The students will be able to evaluate the development of interactive media design
LO-2
The students will be able to define human-computer interaction
LO-3
The students will be able to demonstrate the importance of the development process of interactive technological tools
LO-4
The students will be able to apply the principles of interaction design
LO-5
The students will be able to identify the importance of ergonomics for Web sites and mobile platforms.