Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / INTERACTIVE MEDIA DESIGN II

INTERACTIVE MEDIA DESIGN II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM4201 INTERACTIVE MEDIA DESIGN II 1/2/0 DE TURKISH 4
Course Goals
The course aims to demonstrate the role of the user centered methods for designing interactive Websites and mobile applications. The course provides an introduction to concepts related to usability, user experience, user experience design and interaction design. The students will learn main principles of usability and user experience design to create and evaluate media projects on Web and mobile. They will gain skills in conceptualizing user centered researches to analyze Websites and applications interfaces effectiveness.


Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Umut Kuş
Course Assistant(s)
Schedule -Thursday, 15.00-17.45, Ataköy Campus, Faculty of Arts and Design. AK STF Mac Lab.
Office Hour(s) -Thursday, 10.00-11.00, Ataköy Campus, Faculty of Arts and Design. AK 1D 18
Teaching Methods and Techniques -Course reader, case study analysis: Theory supported with practical work experience
Principle Sources

RUBIN Jeffrey, CHISNELL Dana, Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, Wiley Publishing, Indiana, 2008

JONES Matt, MARSDEN Gary, Mobile Interaction Design, John Wiley & Sons Ltd, Glasgow, 2006

PREECE J., ROGERS Y, SHARP H., Interaction Design: Beyond Human-Computer Interaction, John  Wiley & Sons, Inc., New York, 2002

SALVENDY Gavriel, Human Factors And Ergonomics, ‪John Wiley & Sons, New York, 2012

UNGER Russ, CHANDLER Caroline, A Project guide to UX design, New Riders, United States of America, 2012

Other Sources CASTELLS Manuel, The rise of the network society: information age, economy society and culture, Wiley-Blackwell, 2009
Course Schedules
Week Contents Learning Methods
1. Week Understanding interaction and its design: Interaction design principles Course reader, case study analysis
2. Week Usability principles for Web design Course reader, case study analysis
3. Week Usability principles for mobile devices Course reader, case study analysis
4. Week Analyzing online and mobile users behavior and experiences Course reader, case study analysis
5. Week Cross-cultural design: user behavior and cultural influences Course reader, case study analysis
6. Week Accessibility Course reader, case study analysis
7. Week Midterm Midterm
8. Week User experience design roles and responsibilities Course reader, case study analysis
9. Week User experience design principles Course reader, case study analysis
10. Week User experience: research methods Course reader, case study analysis
11. Week Usability testing of Websites Course reader, case study analysis
12. Week Usability testing of mobile applications Course reader, case study analysis
13. Week An overview of news Websites/applications usability Course reader, case study analysis
14. Week An overview of m-commerce and online games Websites/applications usability Course reader, case study analysis
15. Week An overview of educational and business communications Websites/mobile applications usability Course reader, case study analysis
16. Week General Evaluation General Evaluation
17. Week General Evaluation General Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students will be able to define the role of user-centric methods to design interactive Web sites and mobile applications.
LO-2The students will be able to relate the concepts of usability, user experience, user experience design and interaction design.
LO-3The students will be able to create media projects on the web and mobile media.
LO-4The students will be able to express the basic principles of user experience design, usability, to create and develop interactive media projects.
LO-5Students will acquire the skills to measure the effectiveness of the interfaces of the Web sites and mobile applications.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15