Undergraduate
Faculty of Arts and Design
New Media
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E-COMMERCE

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM5203 E-COMMERCE 2/0/0 DE TURKISH 4
Course Goals
The course will be processed 100% synchronously in virtual classrooms opened in Istanbul Kültür University Cats System. 

The main purpose of the course is to explain the various possibilities offered by the consumers through the merging of the trade with the electronic environment and to transfer the current information of the e-commerce world to the students.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Deniz Utku
Course Assistant(s) -
Schedule Friday, 12.00-13.45, Cats Virtual Room
Office Hour(s) Friday, 15.00-16.50, Cats Virtual Room
Teaching Methods and Techniques -Describing, explaining, analyzing, sampling, practicing.
Principle Sources   -Aziz, A., Research Methods and Techniques in Social Sciences, Nobel Academy Publishing, 2014. -Binark, M., Research Methods and Techniques in New Media Studies, Detay Publications, 2014.
Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Definition of E-Commerce concept depending on technological developments. Verbal lecture
2. Week Explain the advantages and disadvantages of e-commerce. Verbal lecture
3. Week Explanation of E-Commerce issues in the world and in Turkey. Verbal lecture
4. Week Explanation of E-Commerce relationship types such as B2B, B2C, B2G, C2G. Verbal lecture
5. Week Explanation of technical infrastructure services for E-Commerce. Verbal lecture
6. Week Transmission of information on security importance and payment systems used in e-commerce. Verbal lecture
7. Week Midterm Midterm
8. Week Investigation of "S-Commerce" heading of social networks as a trading model through current examples. Verbal lecture
9. Week Explaining "M-Commerce", which has become a concept that offers different opportunities with the widespread use of mobile technologies and smart devices. Verbal lecture
10. Week The marketing channels that are used and used in e-commerce are explained and evaluated through current examples. Verbal lecture
11. Week Announcement of innovations and new regulations on E-Commerce. Verbal lecture
12. Week Information on how social networks among e-commerce's sine qua non makes the virtual environment a center of commerce. Verbal lecture
13. Week Under the heading of e-commerce, the highlighting is "Hyper-Targeted" advertising. Verbal lecture
14. Week Evaluation Evaluation
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students will be able to master the history of the Internet history.
LO-2The students will be able to master the historical development of e-commerce.
LO-3The students e-commerce definitions, types, able to assimilate in the world and in Turkey clearly the major application.
LO-4The students will be able to master sub-structural issues related to e-commerce practices.
LO-5The students will have theoretical and practical equipment that will lead the e-commerce project from start to finish.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15