Undergraduate
Faculty of Arts and Design
New Media
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DIGITAL ANIMATION

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM6203 DIGITAL ANIMATION 1/2/0 DE TURKISH 4
Course Goals

The course will be processed 100% synchronously in virtual classrooms opened in Istanbul Kültür University Cats System.

The Digital Animation course, which aims to define the tools used in Blender, Zbrush and Autodesk Maya programs and to gain competence about the program, aims to enable students to understand the logic of the program, to produce 3D animation through these programs and to reinforce the basic principles of digital animation that they will experience practically within the course.


Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Yılmaz Erdoğan
Course Assistant(s)
Schedule -Friday, 12.00-14.45, Atakoy Campus, Art and Desing Faculty, DİJ TAS LAB
Office Hour(s) -Friday, 15.00-16.00,Atakoy Campus, Art and Desing Faculty, DİJ TAS LAB
Teaching Methods and Techniques -The course will be processed as 100% Synchronous in virtual classrooms opened in Istanbul Kültür University Cats System.

-Reading, Homework, Web based learning.

Principle Sources

The Animator's Survival Kit, Richard Williams, Faber and Faber, 2001, London.

The Art of 3D: Computer Animaiton and Effects, Isaac Kerlow, Wiley Publishings, 2004.

The Animator's Workbook: Step-By-Step Techniques of Drawn Animation - Tony White
Cartoon Animation (Collector's Series) Preston Blair

Bousquet M., 3D Studio MAX: Tutorials from the Masters Mapping & Texture 3ds Max Material, Delmar Cengage Learning; 1 edition (December 17), 1996.

Prof. Tickoo, S., Autodesk Maya 2017: A Comprehensive Guide, 9th Edition Kindle Edition, CADCIM Technologies (November 30, 2016)

M. Chris, Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Focal Press,2010

Prof. Tickoo, S., Autodesk Maya 2017: A Comprehensive Guide, 9th Edition Kindle Edition, CADCIM Technologies (November 30, 2016)

Eric Keller, Mastering Autodesk Maya 2011, Sybex, 2010. 

Other Sources

-Prof. Tickoo, S., Autodesk Maya 2017: A Comprehensive Guide, 9th Edition Kindle Edition, CADCIM Technologies (November 30, 2016)

Course Schedules
Week Contents Learning Methods
1. Week Adobe Ai and After Effects introduction Lecture, Practical training on computer
2. Week Introduction to modeling using Adobe Ai program Lecture, Practical training on computer
3. Week Use of modeling tools in Adobe Ai Lecture, Practical training on computer
4. Week Transferring the drawings made using Adobe Ai program to After Effects program and using interface tools Lecture, Practical training on computer
5. Week Animation with objects and logo animation in After Effects program Lecture, Practical training on computer
6. Week Producing Animated Typography using After Effects Lecture, Practical training on computer
7. Week Midterm Midterm
8. Week Motion Tracking with After Effects (2D Motion Tracking) Lecture, Practical training on computer
9. Week After Effects 3D Scene and Layers I Lecture, Practical training on computer
10. Week After Effects 3D Scene and Layers II Lecture, Practical training on computer
11. Week After Effects 3D Scene and Layers III Lecture, Practical training on computer
12. Week After Effects Mask and Line Tools Lecture, Practical training on computer
13. Week Walk Cycle with After Effects Lecture, Practical training on computer
14. Week Walking Cycle II (Walk Cycle) final with After Effects Lecture, Practical training on computerVerbal lecture
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students will be able to produce using the interface of animation programs
LO-2The students will be able to apply animation production using animation programs
LO-3The students will be able to define the stages of animation production
LO-4The students will be able to do texturing and lighting applications using animation programs
LO-5The students will be able to apply the basic principles of animation within the framework of 3D animation
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15
LO 1
LO 2
LO 3
LO 4
LO 5