Undergraduate
Faculty of Engineering and Architecture
Computer Engineering
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Game Programming

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
CSE0404 Game Programming 2/0/2 DE 6
Course Goals
 Game Programming course will teach you the basic knowledge you need to be able to design, implement, test and debug game programs. In this context, you will have an understanding on the principles of game design, terminology of game programming, technologies underlying modern game engines, team project management. Another significant objective of this course is bringing students in multidisciplinary view on computer science since game programming uses knowledge about several disciplines such as AI, Physics, Learning, Mathematics, HCI and Computer Graphics.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Assoc. Prof. Akhan Akbulut
Course Assistant(s) -
Schedule This course is not opened for this semester
Office Hour(s) This course is not opened for this semester
Teaching Methods and Techniques -
Principle Sources -
Other Sources -
Course Schedules
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Assessments
Evaluation tools Quantity Weight(%)


Program Outcomes
PO-1Adequate knowledge in mathematics, science and engineering subjects pertaining to the relevant discipline; ability to use theoretical and applied information in these areas to model and solve engineering problems.
PO-2Ability to identify, formulate, and solve complex engineering problems; ability to select and apply proper analysis and modelling methods for this purpose.
PO-3Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way so as to meet the desired result; ability to apply modern design methods for this purpose. (Realistic constraints and conditions may include factors such as economic and environmental issues, sustainability, manufacturability, ethics, health, safety issues, and social and political issues according to the nature of the design.)
PO-4Ability to devise, select, and use modern techniques and tools needed for engineering practice; ability to employ information technologies effectively.
PO-5Ability to design and conduct experiments, gather data, analyse and interpret results for investigating engineering problems.
PO-6Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually.
PO-7Ability to communicate effectively, both orally and in writing; knowledge of a minimum of one foreign language.
PO-8Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself.
PO-9Awareness of professional and ethical responsibility.
PO-10Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development.
PO-11Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of engineering solutions.
Learning Outcomes
LO-1Have an understanding on the basic terminology of game programming
LO-2Knowledge on the algorithms, processes and technologies used in game programming.
LO-3The ability to create simple animations and develop games by using game engines.
LO-4The ability to combine basic knowledge on Mathematics and Physics with programming.
LO-5A very basic understanding on computer graphics and artificial intelligence
LO-6A multidisciplinary point of view on computer science
LO-7Ethical awareness while designing computer games
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11