Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / DIGITAL GAME DESING II

DIGITAL GAME DESING II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM6201 DIGITAL GAME DESING II 1/2/0 DE TURKISH 4
Course Goals
The aim of the course is to summarize the technical and theoretical knowledge learned in Digital Game Design I course and to produce advanced mobile game. The course mainly aims to produce games with original scenarios within the classroom. Top view, Side-Scrolling games, Casual games and similar game varieties will be taught by applying in the course.


Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Öğr. Üyesi Ayşe Danış Bekdemir
Course Assistant(s)
Schedule -Tuesday, 16.00-18.45, Ataköy Campus, Faculty of Art and Design, 1B-12/14.
Office Hour(s) -Tuesday, 14.00-15.45, Ataköy Campus, Faculty of Art and Design, 1D-07.
Teaching Methods and Techniques -Describing, explaining, analyzing, sampling, practicing.
Principle Sources

Oyunlaştırma – Ercan Altuğ YILMAZ, Abaküs Kitap
Illustrator CC – M.Hikmet AYDINGÜLER, Abaküs Kitap
Yeni Başlayanlar için JavaScript – Fahrettin ERDİNÇ, Abaküs Kitap

Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Casual games production techniques Verbal lecture
2. Week Casual games basic objects used in interface production and games Verbal lecture
3. Week Casual game production, In-class application -1 Verbal lecture
4. Week Casual game production, In-class application -2 Verbal lecture
5. Week Introduction to First Person Shooter (FPS) games Verbal lecture
6. Week Basic objects used in First Person Shooter (FPS) games Verbal lecture
7. Week First Person Shooter (FPS) production, Classroom application Verbal lecture
8. Week Midterm Midterm
9. Week Side-Scrolling Games production processes Verbal lecture
10. Week Side-Scrolling Games basic objects used in interface production and games Verbal lecture
11. Week Side-Scrolling Games production, In-class application -1 Verbal lecture
12. Week Production of Side-Scrolling Games, In-class application -2 (Final project presentation) Verbal lecture
13. Week Production of virtual intelligence (Boss, part-end monster etc.) Verbal lecture
14. Week Presentation and evaluation of final projects in class Verbal lecture
15. Week Project presentations Evaluation
16. Week Project presentations Evaluation
17. Week Project presentations Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students will be able to differentiate and produce different playing technique.
LO-2The students will be able to produce and improve the games in the casual games category
LO-3The students will be able to learn and develop production techniques for FPS games.
LO-4The students will be able to design and develop side-scrolling games
LO-5The students will be able to do an intelligent enemy (Boss) production and develop virtual intelligence.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15